![]() ![]() Of course if they want to attack anyone, fight on the continent instead of negotiating it, or engage in GvG, they would need military buildings. "But then some players wouldn't even bother to build military buildings!!" Right, and they could go their peaceful way without depriving anyone of anything. (Yes: I said the attacking army's age, not the defender's age.) Attackers would like it because they'd have an excellent chance of getting more points and more interest/fun out of PvP defenders would like it because they'd have a better chance of actually defending themselves at least occasionally. Instead of the current monotonous default defense the game would generate different defense armies to meet each attack, ranging from two spears to a full army of the attacking army's age. This solution would liven up PvP, providing more points and making it more interesting and fun, and it would give defenders at least a little hope of being somewhat defended some of the time.ĭetails: This would parallel the game-generated siege armies now supplied in GvG. Reason: No one likes the current system of "default two spears", which provides next to no PvP points to attackers and no defense to defenders. Have you checked the forums for the same or similar idea: I suggested it in a response to someone else's idea proposal: ![]() Proposal: When a player chooses to rely on a default defense army set by the game, it should be automatically varied so that the attacker might encounter anything from two spears to eight units from the age of the army s/he's attacking with. ![]()
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